The hero facing the Runic Colossus among ruined brick walls and lava cracks, in the browser 3D world

Tripothon S1 · Demo Day

RUNA

From a terminal RPG to a 3D world in the browser, built with Tripo

Runa started in the terminal

$ runa · the city of RUNA, fountain plaza

`;````````````````````;`````.----..;```````````````````
``;``````````````````````.-~`.....~-.`;``;`````````````
````````````````````````/````/\....\```````````````````
`````````;``````````;``|````(.OO.).`;|```````;`````````
````````````````````````\````/..../````````````````````
`;````````````````````````-.____.-````;``````;`````````
````;``````````;``````.----------------.````;``````````
`````````;```````````/~~~~~~~~~~~~~~~~~~\```````;``````
`````````````````````\__________________/`````;````````

An ASCII RPG

Kingdoms, shops, dungeons, a world boss and PvP duels, drawn in characters.

Built on Bare and Pear

Holepunch's runtime, with peer to peer builds and updates.

Already validated

Awarded at the Aleph Hackathon: lnkd.in/p/dcNJqtAk. Played by the Salta.dev developer community and by players from the Crecimiento hackathon and northern Argentina.

The barrier

A 3D world needs artists, an engine and months.

We had an ASCII map, a working game and natural language.

The ASCII map is the blueprint

console

```,,```,````"``,......````,```
````````````"````......````````
``````,`"`[ mercado del alba ]`
```````````,`,```......```,````
"````````````````......"```````
"`````````````,``......```````,
````````````````,......````````

The same market in the browser 3D world: the sign reads dawn market, with Elian and a villager next to it

browser, three.js

Every cell becomes geometry: roads, grass, walls, roofs, water and signs. Same save, same rules; one key switches the views.

The Runic Colossus, a Tripo model, on its pedestal in the game's showcase

Tripo removed the 3D barrier

We described the world in natural language and got game-ready 3D models.

The hero

Rigged and animated to walk, run and fight

The iron helmet

Equip it and it appears on the hero

The Runic Colossus

The world boss in the volcanic ruins

The kingdom

The castle that crowns the title screen

Migrated during Tripothon: 64 hours

64 h

first Tripo model to the playable 3D world

24,300

lines of 3D world code, in 68 commits

6

places in 3D: city, NOX, castle, coliseum, boss ruins, meadow

143

automated tests, still all green

Day 1 Tripo models generated; the ASCII city rendered in 3D from the same art; the Tripo hero walking in it.

Day 2 The whole game in the browser: menu, running, 8 directions, walls and gates, terrain and sky, inventory, showcase, meadow combat.

Day 3 Everything merged and tested for Demo Day.

Measured with git from the first Tripo commit. Before it, the terminal game: 55 commits from the Aleph Hackathon. Tripo made every 3D model; AI agents co-wrote 59 of the 68 commits.

The hero fighting mosquitoes in the 3D meadow, with health bars and an attack prompt

Recorded demo · 3 min

Let's play

Console, the ASCII draft becoming 3D, combat, inventory, the world boss and the wallet

Play, and get rewarded on chain

LIVE

Connect your wallet

Press V and link a Stellar address. The game stores only the public address; your wallet signs, the game never sees a secret key.

COMING

USDC airdrops

World boss events and the player leaderboard airdrop USDC to your wallet, based on your activity in the game.

COMING

Fair PvP stakes

A Soroban contract settles coliseum duels with commit and reveal.

Peer to peer at the core: Bare runs the game, Pear ships it, and it plays offline when the network is down.

Sponsors fund the airdrops

01

Sponsors buy boards on the dungeon and boss arena walls, like pitch-side ads in a football match.

02

That money becomes a USDC prize pool, so airdrops never stop.

03

Players earn by activity: world boss events and the leaderboard pay out to their wallets.

04

A share keeps the peer to peer network and the web app running, and funds the roadmap.

In game today · boss arena

The hero next to the Tripothon Sao Paulo poster and a Tripothon board in the world boss arena

Tripothon is the first board: pitch-side boards around the dungeon and the world boss, seen in every fight.

Go-to-market: I'm a Stellar ambassador with ties to Avalanche, BNB LATAM and Solana Argentina, a direct line to sponsors and ecosystem grants. Later: cosmetic skins and creator worlds.

Concept: animated with Higgsfield from a real Runa frame

Now imagine

This took days. Imagine weeks. Imagine months.

The forecast: an extraordinary world, kilometers full of content and adventures, like the classic RPGs we grew up with.

The next 12 months, peer to peer

Q1

The whole kingdom in 3D

  • Dungeons and the barbarian camp
  • All 12 foes as animated Tripo models
  • Players meet peer to peer in 3D

Q2

Kilometers

  • Maps kilometers wide, shared between peers in chunks
  • Every dungeon floor as big as the kingdom
  • Live world boss events

Q3

Rewards on chain

  • Sponsor boards fund a USDC pool
  • Airdrops by activity to Stellar wallets
  • Duels played peer to peer, settled on Stellar

Q4

A platform

  • Web app on the official site, iOS, Android and Steam
  • Cosmetic skins
  • Creators script worlds in the console and share them peer to peer

Peer to peer from day one: Bare runs the game, Pear ships builds and content between players, Hyperswarm connects them. No central game server.

Without Tripo or AI: 5 to 10 years

The code we wrote in 64 hours

24,300 lines at 10 to 50 debugged lines per developer day is 2 to 10 developer years.

The art

A stylized 3D character takes an artist 3 to 7 days; a main character, 4 to 8 weeks. A world needs hundreds.

The benchmark

Stardew Valley, a 2D RPG, took its solo creator four and a half years.

Our estimate: the 12-month roadmap is 5 to 10 years of work for a small team without these tools.

Sources: Brooks, The Mythical Man-Month (via NDepend); Pixune on 3D character production; Eric Barone, Wikipedia. Code size measured in Runa's repository.

The south gate of the city of RUNA in 3D: stone walls, round towers with red roofs and the road to the meadow

Play it now

playruna.vercel.app

From a terminal RPG to a 3D world, in the browser. Thank you.

QR code to playruna.vercel.app

SCAN TO PLAY

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